New Per-service analytics, live from the edge

Absorb the storm.Stay online.

HolicNode keeps game servers, apps and infrastructure reachable through even the largest attacks — with always-on, multi-terabit protection at the edge.

No contracts · cancel any time · protected in minutes

Powered by Cloudflare Spectrum

256+ Tbps
Edge capacity
< 1 sec
Time to mitigate
L3/4 + L7
Filtering
99.99%
Uptime target

What you get

Protection built to stay ahead of the flood

Every plan runs on the same mitigation edge. Larger plans add capacity, ports and hands-on support.

Multi-terabit capacity

A global anycast edge absorbs volumetric floods across many points of presence, so attack traffic is scrubbed far from your origin.

Layer 3/4 & Layer 7

TCP, UDP and application-layer filtering stop SYN floods, UDP amplification and HTTP request floods alike, automatically.

Always-on, sub-second

Protection is inline the moment you point your traffic — no waiting for an attack to be detected before mitigation kicks in.

Anycast routing

Your service is announced from every edge at once. Latency drops for legitimate users while attackers are dispersed.

Custom firewall rules

Shape exactly what reaches your backend with per-service rules, rate limits and geo controls from your dashboard.

Transparent dashboard

Live traffic, mitigation events and your active services in one place — with alerts when something hits the edge.

Games we protect

Built for the servers that get attacked

Popular in the Philippines and across South East Asia, or a small community anywhere — if your game speaks TCP or UDP, it sits behind the same anycast edge. These are the ones we see most.

MMO & private servers

Rival owners hit each other on launch day. This is the scene we see most.

Sandbox & survival

Persistent worlds that cannot afford to drop.

Roleplay & GTA multiplayer

Big communities, bigger targets.

FPS & community servers

Competitive rooms that go down mid-match without protection.

Voice & infrastructure

The servers your players talk on.

Running something not listed? If it speaks TCP or UDP, we protect it — ask us on Discord.

Inside the panel

A control plane, not a black box

Every connection, byte and edge location your service touched — read straight from the mitigation edge, per service.

holicnode.com/monitor
Open sessions2,607
Peak / bucket262.3k
Connects4M
Origin errors11
Edge locations9
Ingress38.6 MB

Illustrative — your panel shows your own live figures.

Per-service analytics

Connections, open sessions, traffic and origin errors over 30 minutes to 30 days — with CSV export.

Change your backend

Move your service to a new IP and port yourself. Players keep the same address — only the forwarding changes.

Smart routing, your call

Turn Argo Smart Routing on or off whenever you like, and see the effect in the same panel.

The network

Anycast everywhere your players are

Powered by Cloudflare Spectrum

Your traffic rides Cloudflare's anycast edge — 330+ cities across 125+ countries, 256+ Tbps of capacity. The map below is not that whole network: it is the 0 locations that actually carried traffic for services here in the last seven days, read from the edge and refreshed daily.

Edge footprint is being collected.

How it works

Protected in three steps

1

Choose a plan

Pick the capacity, ports and backends that fit what you're protecting. Upgrade any time as you grow.

2

Give us your backend

Tell us the IP, port and transport at checkout. We create the edge application and hand you a public address.

3

Point your players

Publish the address we give you. Attacks are scrubbed at the edge automatically — watch clean traffic in your panel.

Pricing

Plans that scale with the threat

Straightforward monthly pricing. Cancel any time.

Game Proxy

Anycast endpoint for one or a few applications. We manage it — point your DNS and go.

$10.00/monthly
  • Anycast endpoint we manage
  • 1 port (one TCP/UDP application)
  • TCP & UDP, Layer 3/4 mitigation (Cloudflare Spectrum)
  • 256+ Tbps network, 330+ anycast PoPs
  • Cancel anytime
  • 10 TB traffic / month, counted per group
Choose Game Proxy
Most popular

rAthena Proxy

Tuned for rAthena / Ragnarok private servers — login, char and map behind one Anycast endpoint.

$25.00/monthly
  • Everything in Game Proxy
  • Tuned for rAthena / Ragnarok Online
  • 4 TCP ports — login, character, map and web
  • Anycast endpoint we manage
  • Cancel anytime
  • 10 TB traffic / month, counted per group
Choose rAthena Proxy

Dedicated IP

Your own Anycast IP for unlimited apps and backends. $200 one-time setup covers IP allocation.

$405.00/monthly
  • Your own dedicated Anycast IP
  • Unlimited applications and backends
  • Set up your own Spectrum applications
  • $200 one-time setup (non-refundable)
  • Cancel anytime; setup fee is non-refundable
Contact us on Discord

Proxy Accelerator (Custom Routing)

Accelerate accurately through a specified IP in each acceleration region. China Gateway available.

$25.00/monthly
  • Region-specific IP routing — accelerate through the right IP per region
  • China Gateway available
  • Custom routing, configured with you
  • A dedicated accelerated path — not the shared Spectrum edge
  • Cancel anytime
Contact us on Discord

RoBrowser + Android Client

A RoBrowser web client (PWA) and a native Android APK for your Ragnarok server. One-time setup, billed yearly.

$400.00/annually
  • RoBrowser web client (PWA) — play in the browser
  • Native Android APK build
  • One-time setup, billed per year
  • Non-transferable — tied to your server, even if it runs only 3 months
  • Setup fee is non-refundable
Contact us on Discord

System Administrator

A dedicated admin for your server — crash response, major-error fixes, optimization and usage monitoring.

$100.00/monthly
  • We take responsibility when your server crashes
  • Help fixing major errors
  • Server optimization
  • Usage monitoring
  • Usage recommendations & tuning
Contact us on Discord

Need more than Enterprise? Message us on Discord about custom capacity.

FAQ

Questions, answered

What kind of attacks does this stop?

Volumetric Layer 3/4 floods (UDP amplification, SYN floods, reflection) and Layer 7 application floods such as HTTP request floods. Mitigation is always-on, so it applies before an attack is even detected.

What games and servers can I protect?

Any TCP or UDP game server or application — Minecraft, FiveM, Rust, Ragnarok Online, RAN Online, MU Online, CS2, SA-MP, ARK, Valheim and more. You point the service at our anycast edge and we filter the traffic before it reaches your origin.

Will my players' real IPs still reach my server?

Yes, if you enable PROXY protocol at checkout and configure your server to read it. Without it your server sees the edge address instead. v1 and v2 work with TCP; v2 and Simple work with UDP.

How fast does mitigation start?

It's inline from the moment your traffic is routed through us — typically sub-second, because there's no detect-then-enable delay.

Can I move my server later?

Yes. Change the backend IP and port yourself from the panel at any time; your players keep the same public address. There's a five-minute cooldown between changes.

Can I upgrade or cancel later?

Yes. Move between plans at any time as your needs change, and cancel whenever you like from your dashboard.

Do you offer custom capacity?

Yes. Message us on Discord and we'll size it with you.

Ready before the next attack is

Get protected in minutes. No hardware, no long contracts.

Choose a plan